norwich36: (Default)
norwich36 ([personal profile] norwich36) wrote2006-12-12 10:40 am

SV "What If" Game

Edited to rename my game now that it is famous all over teh internets, since "an SV Game/Poll Thingy" doesn't scan quite as well.

I have one of those extremely tedious projects at work that require, for sanity, an lj break every half hour or so, so it seems like a good time to play a game.

So here's the premise: the SV fairy has appeared to you and offered you the opportunity to travel to the SV-verse, temporarily, to improve Smallville and/or the lives of the characters in any way you see fit. There are rules, however. You can either (1)have one conversation with one character (and only one character), time length up to one hour, at any point in the timeline OR (2) you can change one event, but not speak to anyone.

--If you choose the conversation, you can talk to anyone at any point in their timeline, but you have to be yourself (mysterious stranger); you can't, for example, be Clark to talk to Lex. You can, however, be a mysterious stranger who knows the future; you just can't hang around more than an hour to show that your predictions were accurate.

--If you choose changing an event, you have a fair amount of power--let's say the limit of your power is that of a meteor mutant--but you can only change one event, and you can't speak to anyone. So, for example, if your goal was to prevent Jodi from becoming a fat-sucker in "Craving," you could either magically prevent her father's greenhouse from being salted with kryptonite OR you could have a conversation warning her, but you couldn't do both. If you wanted to save Jonathan's life in "Reckoning," you could have a conversation with Clark or you could blow up the Fortress of Solitude (if you think that would help) OR you could puncture Jonathan's tires so he never has the encounter with Lionel, but you could only do ONE of those things, not all of them. If you want to redirect the meteors in the first meteor shower to squash Lana, you can do that, but you can't then talk to Clark to get him to wait on Loeb bridge so he saves Lex's life even though he no longer has Lana to moon over and so he may not end up there on his own.

SO:

What is your goal?
What are you going to do to accomplish it, given the constraints on your powers?
What do you think the effect of your change will be?
What might be the unintended consequences?

For example, here's mine.

What is your goal?
I want Lex NOT to become an evil monster whose sociopathy exceeds Lionel's. It turns out I want that even more than I want Clark and Lex to get together.

What are you going to do to accomplish it, given the constraints on your powers?
After much thought about this, I think what I would do is appear to Lillian a couple days before she kills Julian and HEAL HER with my magical kryptomutant powers.

What do you think the effect of your change will be?
Even though I don't get to talk to her, my hope is that healing her would cover both her post-partum psychosis (to which I am attributing her desire to kill Julian) AND her heart condition, so she would live and continue to be a countering influence on Lex. I think by the time Lex gets to Smallville it's really too late for him to really change; he's too fucked up already. My hope is that if Lillian is not sucked down into despair because of her mortal illness, she would actually be able to support Lex in not becoming like his dad. And Lex would still have a little brother, who he clearly loved a lot, so that would give him motivation to try to be a good person and set a good example.

What might be the unintended consequences?
Well, Lillian might already be so damaged that she would still kill Julian, and maybe this time Lionel would catch her and she'd go to prison or be locked in an asylum, which probably would NOT make things better for Lex. Or maybe she wouldn't be caught, but she'd live, and instead of being Lex's dead model of goodness, she'd be the psycho-mom he was protecting, and that could get ugly and he might go evil earlier. Or maybe none of that would happen but instead Lionel would succeed in molding Julian to be the heir he wanted Lex to be, and instead of Lex being the evil genius he'd be locked in an eternal struggle with his brother the evil genius.

So, does anyone else want to play, or did I make the rules too complicated?

[identity profile] latxcvi.livejournal.com 2006-12-13 03:45 am (UTC)(link)
Wow. Twice in one comment you have said nice things about Lionel. I have to pause a bit to mark this moment in the historical record.

There was a time, waaaaaaay back in the day, when I was sympathetic to and even liked Lionel. Sometimes, those memories bleed through. ;-)

But of course it's a pivotal plot point in "Lineage" that Jonathan betrayed his friends by convincing them to sell to Lionel, presumably for under market value, isn't it.

*nod* And like I said to Pep, I think "cheating" does strongly imply that's what happened -- he bought it for less than it was really worth, but that just brings me back to "The Rosses should have known what their own property/business was worth."

Or is Jonathan's attempt to convince the Rosses to sell supposed to be evil just because it gave Lionel a foothold in Smallville?

I think that's really what it is, but maybe back then the creative team felt like that was too subtle a point, so it had to be couched in terms of something Lionel himself actively did? In other words, just saying "Lionel got a foothold in Smallville and that's been bad," is a hard point to make when your own internal storytelling suggests that his business is the single largest employer in the town. But if you combine it with the suggestion that Lionel got that foothold through unethical or dubious means, the assertion gets stronger.

[identity profile] norwich36.livejournal.com 2006-12-13 04:54 am (UTC)(link)
Oh, season 1 and early season 2 Lionel, back before you were a confirmed sociopath! I miss you!

Meanwhile, I suppose the charitable thing to think about the Rosses is not that they were total morons, but that Jonathan felt guilty for giving Lionel a foothold in Smallville, and when Lionel's crap factory became successful Pete's uncles bitched about it and it became this huge overblown thing in Pete's mind when it wasn't, really.