SV "What If" Game
Edited to rename my game now that it is famous all over teh internets, since "an SV Game/Poll Thingy" doesn't scan quite as well.
I have one of those extremely tedious projects at work that require, for sanity, an lj break every half hour or so, so it seems like a good time to play a game.
So here's the premise: the SV fairy has appeared to you and offered you the opportunity to travel to the SV-verse, temporarily, to improve Smallville and/or the lives of the characters in any way you see fit. There are rules, however. You can either (1)have one conversation with one character (and only one character), time length up to one hour, at any point in the timeline OR (2) you can change one event, but not speak to anyone.
--If you choose the conversation, you can talk to anyone at any point in their timeline, but you have to be yourself (mysterious stranger); you can't, for example, be Clark to talk to Lex. You can, however, be a mysterious stranger who knows the future; you just can't hang around more than an hour to show that your predictions were accurate.
--If you choose changing an event, you have a fair amount of power--let's say the limit of your power is that of a meteor mutant--but you can only change one event, and you can't speak to anyone. So, for example, if your goal was to prevent Jodi from becoming a fat-sucker in "Craving," you could either magically prevent her father's greenhouse from being salted with kryptonite OR you could have a conversation warning her, but you couldn't do both. If you wanted to save Jonathan's life in "Reckoning," you could have a conversation with Clark or you could blow up the Fortress of Solitude (if you think that would help) OR you could puncture Jonathan's tires so he never has the encounter with Lionel, but you could only do ONE of those things, not all of them. If you want to redirect the meteors in the first meteor shower to squash Lana, you can do that, but you can't then talk to Clark to get him to wait on Loeb bridge so he saves Lex's life even though he no longer has Lana to moon over and so he may not end up there on his own.
SO:
What is your goal?
What are you going to do to accomplish it, given the constraints on your powers?
What do you think the effect of your change will be?
What might be the unintended consequences?
For example, here's mine.
What is your goal?
I want Lex NOT to become an evil monster whose sociopathy exceeds Lionel's. It turns out I want that even more than I want Clark and Lex to get together.
What are you going to do to accomplish it, given the constraints on your powers?
After much thought about this, I think what I would do is appear to Lillian a couple days before she kills Julian and HEAL HER with my magical kryptomutant powers.
What do you think the effect of your change will be?
Even though I don't get to talk to her, my hope is that healing her would cover both her post-partum psychosis (to which I am attributing her desire to kill Julian) AND her heart condition, so she would live and continue to be a countering influence on Lex. I think by the time Lex gets to Smallville it's really too late for him to really change; he's too fucked up already. My hope is that if Lillian is not sucked down into despair because of her mortal illness, she would actually be able to support Lex in not becoming like his dad. And Lex would still have a little brother, who he clearly loved a lot, so that would give him motivation to try to be a good person and set a good example.
What might be the unintended consequences?
Well, Lillian might already be so damaged that she would still kill Julian, and maybe this time Lionel would catch her and she'd go to prison or be locked in an asylum, which probably would NOT make things better for Lex. Or maybe she wouldn't be caught, but she'd live, and instead of being Lex's dead model of goodness, she'd be the psycho-mom he was protecting, and that could get ugly and he might go evil earlier. Or maybe none of that would happen but instead Lionel would succeed in molding Julian to be the heir he wanted Lex to be, and instead of Lex being the evil genius he'd be locked in an eternal struggle with his brother the evil genius.
So, does anyone else want to play, or did I make the rules too complicated?
I have one of those extremely tedious projects at work that require, for sanity, an lj break every half hour or so, so it seems like a good time to play a game.
So here's the premise: the SV fairy has appeared to you and offered you the opportunity to travel to the SV-verse, temporarily, to improve Smallville and/or the lives of the characters in any way you see fit. There are rules, however. You can either (1)have one conversation with one character (and only one character), time length up to one hour, at any point in the timeline OR (2) you can change one event, but not speak to anyone.
--If you choose the conversation, you can talk to anyone at any point in their timeline, but you have to be yourself (mysterious stranger); you can't, for example, be Clark to talk to Lex. You can, however, be a mysterious stranger who knows the future; you just can't hang around more than an hour to show that your predictions were accurate.
--If you choose changing an event, you have a fair amount of power--let's say the limit of your power is that of a meteor mutant--but you can only change one event, and you can't speak to anyone. So, for example, if your goal was to prevent Jodi from becoming a fat-sucker in "Craving," you could either magically prevent her father's greenhouse from being salted with kryptonite OR you could have a conversation warning her, but you couldn't do both. If you wanted to save Jonathan's life in "Reckoning," you could have a conversation with Clark or you could blow up the Fortress of Solitude (if you think that would help) OR you could puncture Jonathan's tires so he never has the encounter with Lionel, but you could only do ONE of those things, not all of them. If you want to redirect the meteors in the first meteor shower to squash Lana, you can do that, but you can't then talk to Clark to get him to wait on Loeb bridge so he saves Lex's life even though he no longer has Lana to moon over and so he may not end up there on his own.
SO:
What is your goal?
What are you going to do to accomplish it, given the constraints on your powers?
What do you think the effect of your change will be?
What might be the unintended consequences?
For example, here's mine.
What is your goal?
I want Lex NOT to become an evil monster whose sociopathy exceeds Lionel's. It turns out I want that even more than I want Clark and Lex to get together.
What are you going to do to accomplish it, given the constraints on your powers?
After much thought about this, I think what I would do is appear to Lillian a couple days before she kills Julian and HEAL HER with my magical kryptomutant powers.
What do you think the effect of your change will be?
Even though I don't get to talk to her, my hope is that healing her would cover both her post-partum psychosis (to which I am attributing her desire to kill Julian) AND her heart condition, so she would live and continue to be a countering influence on Lex. I think by the time Lex gets to Smallville it's really too late for him to really change; he's too fucked up already. My hope is that if Lillian is not sucked down into despair because of her mortal illness, she would actually be able to support Lex in not becoming like his dad. And Lex would still have a little brother, who he clearly loved a lot, so that would give him motivation to try to be a good person and set a good example.
What might be the unintended consequences?
Well, Lillian might already be so damaged that she would still kill Julian, and maybe this time Lionel would catch her and she'd go to prison or be locked in an asylum, which probably would NOT make things better for Lex. Or maybe she wouldn't be caught, but she'd live, and instead of being Lex's dead model of goodness, she'd be the psycho-mom he was protecting, and that could get ugly and he might go evil earlier. Or maybe none of that would happen but instead Lionel would succeed in molding Julian to be the heir he wanted Lex to be, and instead of Lex being the evil genius he'd be locked in an eternal struggle with his brother the evil genius.
So, does anyone else want to play, or did I make the rules too complicated?
no subject
Goal: Prevent Lex from turning evil while preserving his friendship with Clark.
How to achieve: Use the meteor-mutant's powers from Static to imprison evil Lex from Onyx before he even wakes up in the lab.
Effects: Since no one will have any idea that Lex is missing, since good Lex will still be around, no one will ever become aware of evil Lex' existence. Instead, they will simply start noticing that Lex had become unambiguously good. Also, without the fencing match with evil Lex, Lionel will remain unambiguously reformed.
Possible unintended consequences: Without his evil side, all of Lex' future actions will be radically different. This might significantly alter events in Commencement, wherein good Lex will not kidnap Chloe, which might impact whether Chloe will end up in the caves and then at the fortress with Clark. Also, who knows how the stones plot might have ultimately resolved itself? At a bare minimum, the events of Mortal would not have occurred, radically altering all the events of season five. The real consequence, though, would be a moral consequence. We wouldn't really be saving Lex' soul here; we'd just be cutting out the evil part and imprisoning it.
no subject
I also wonder if, in the long run, good Lex could still exist without evil Lex? Depending on how the splitting happened, they may need each other biologically somehow (I've certainly read some post-Onyx stories that hypothesized that, anyway).
Your scenario also poses interesting philosophical questions. Would unambiguously good Lex be able to survive and thrive in the world? How much do we need our aggressive/selfish interests to succeed in life? I am reminded of that classic Star Trek episode where Jim Kirk got split in half, and his good half was completely ineffectual at making decisions. I also vaguely remember a story in which some medieval Jewish rabbi asks God to get rid of the yetzer hara--the evil impulse--but as a consequence no one did any work, or had children, or basically accomplished anything in life, because, as it turned out, that impulse was responsible not only for aggression and hatred, but also also creativity and drive.
no subject
To bring our use of proof-texts back to Smallville itself, it did seem to me, watching Onyx, that good Lex was quite ambitious, but his ambition led him to want to do good things. He wanted to help his father with his charitable foundation, and he told Clark that his goal with his experiments was to increase farm yields, etc. It also seems to me that good Lex wouldn't need to stand up to his father, because, without the fencing match with evil Lex, Lionel would also have stayed good; perhaps good Lex and good Lionel would have reinforced each other over time.
As for good Lex and evil Lex needing each other biologically, the only reference to that in the show itself was evil Lex' stated concern about what would happen to him if good Lex died, a concern which good Lex did not seem to reciprocate. But that's why I didn't want to kill evil Lex, but just imprison him.
no subject
Are you going to keep evil Lex imprisoned forever? Because if he gets out, it wouldn't be pretty. I like the idea that Lionel would stay good without evil Lex to goad him back to his old ways, but I still at least half-believe he was faking his transformation, so I am torn. (I really really would love both Lionel and Lex to stay good, but I guess I have no faith it would work out in the long run.)